Lighthouse and Creative England present Reframed, a new programme of talks and workshops exploring immersive and interactive storytelling.
The worlds of film, gaming, theatre, design, art and technology are becoming increasingly converged, with interactive and immersive environments such as 360°, virtual reality, augmented reality, mobile apps, games and interactive web-based video bringing us closer to a seamless blending of physical and virtual worlds.
“Immersive storytelling is everywhere and there’s no going back” – The Guardian
Reframed brings together leaders and innovators from the fields of film, games, sound, contemporary arts and media to explore emerging practices within the realm of immersive and interactive storytelling.
Aimed at those wanting to learn more about designing and producing interactive and/or immersive work, Reframed will shine a light on the intrinsic and underlying principles of non-linear and interactive narratives, and the platforms and technologies which best serve them across different types of projects.
DAY 1: TALKS – Thursday 27 April
A series of talks and case studies from a range of creative practitioners and producers who have created bold and inventive work across VR, augmented reality, immersive theatre and games.
Rhianna Pratchett – Award-winning writer for games, comics, film and TV (Tomb Raider, Mirror’s Edge)
James Swallow – BAFTA nominated writer and author working in games (Disney Infinity: Star Wars)
Landia Egal – VR Producer (Notes on Blindness: Into Darkness)
Rob Morgan – Game writer and narrative designer (Wonderbook: Book of Spells, The Assembly)
Kim-Leigh Pontin – Creative interaction director and researcher
Christopher O’Reilly – Co-founder of animation studio Nexus (Rain or Shine)
Unity Technologies – High-performance game engine
Resh Sidhu – Virtual Reality Creative Director (Fantastic Beasts VR experience)
Further speakers to be announced soon.