Following the sold-out world premiere of their latest theatre and Virtual Reality production, ‘WHIST’, creators AΦE are thrilled to announce a series of further performances in the UK and internationally.
Inspired by Sigmund Freud’s dream theory, WHIST invites audiences on a journey into the unconscious mind, where instincts will be the guide through a narrative of surreal dreams and fears. Combining Physical Theatre and Mixed Reality Technology, the production brings the magic of theatre together with the type of special effects only possible in the world of film. WHIST incorporates 360˚ interactive film, soundscapes and an architectural art installation to create an environment that blurs all boundaries – between consciousness and unconsciousness, reality and fiction, the physical and the virtual.
Immersed in a world of unfolding dreams, the viewer chooses his or her own path, creating a truly unique narrative dependent on choice – their personal decisions made through the course of the mesmerising hour-long experience.
Enter a large open room and the viewer is faced with a series of large-scale, geometric objects. This is the real world, but once the VR headset is worn, we are in dreamland, invited into the world of three main characters, figures lifted from Freud’s own patient case studies.
“We had many conversations with psychoanalysts working at the Freud Museum and were introduced to several patient case studies. We thought: ‘What if those patients formed one single family?’ And there we were, completely immersed in their worlds…Freud’s own theories about fears, dreams, symbolism in dreams and the notion of the unconscious is just the beginning.” Esteban Fourmi & Aoi Nakamura (Founders of AΦE)
76 is the number of narrative possibilities that exist, to create a unique experience for each viewer. No simple ‘red pill vs. blue pill’ format, WHIST implements interactive elements, subtly woven into the film to effect unconscious decision making. This puts the production at the very forefront of immersive storytelling innovation - leaving the strings that bind and pull at all times invisible. Regardless of choice being on either a conscious or an unconscious level, however, one thing is clear: once a decision has been made, the story's perspective will be drawn in one direction