Set in post-colonial India, the game attempts to embody the tumult of a country in search of an identity:
Perforations turn walls into membranes.
They tunnel through form and create soft yielding bodies that absorb.
Perforations in memory make history bearable.
Langoors in the Labyrinth is an examination of the violence of completion. Of complete memory and perforated form. Of complete history and perforated reality. It attempts to trace the runnels through which stories percolate and are deposited across various informal archives. And it serves as a repository that ebbs and flows when explored – seeping through holes in geography and statehood, to chronicle the death of a town and the birth of a nation.
Langoors in the Labyrinth is split into two halves displayed simultaneously; both connected but designed to be played separately. It reflects on memory, exploring how stories and histories are formed and recorded.