Exhibition

Object (RE) Oriented Reality

18 May 2023 – 17 Jun 2023

Regular hours

Thursday
15:00 – 19:00
Friday
15:00 – 19:00
Saturday
15:00 – 19:00
Wednesday
15:00 – 19:00

Free admission

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panke.gallery

Berlin
Berlin, Germany

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"Object (RE) Oriented Reality" is an augmented reality solo show that challenges the gallery space by transforming it into a vibrant abstract place in constant transformation. The audience is invited to cross the border between art and game by interacting with various AR app artworks.

About

Object (RE) Oriented Reality
augmented reality solo show by Chiara Passa

https://panke.gallery/exhibition/object-re-oriented-reality

18 May – 17 June 2023
Vernissage 18 May from 7pm

"Object (RE) Oriented Reality" is an augmented reality solo show by Chiara Passa that challenges the panke.gallery space by transforming it into a vibrant abstract place in constant transformation. The audience is invited to cross the border between art and game by interacting with various AR app artworks to explore the liminal duality between tangible and virtual place through unpredictable synesthetic combinations.

Chiara Passa is a visual artist working in media art after the mid 90's. She graduated (M.F.A.) from the Fine Arts Academy of Rome, Master in audio-visual media from the Faculty of Modern Literature. Her artistic research analyses differences in virtual spaces through a variety of techniques, technologies, and devices - often using virtual reality and augmented reality technologies as artistic media to explore architecture as a lively interface. She uses VR and AR to comprise their intrinsic language and so on for shaking-up and challenging the static notion of architecture, by exploring the liminal duality between tangible and virtual place, achieving in art a strange oscillation between spaces. Yet, she works with animations, net-artworks, interactive and site-specific video-installations, and AR / VR video-sculptures, sometimes made of Carrara marble, ceramic, fresco technique, plexiglass, or 3D printing parts. Moreover, she uses VR medium to create site-specific video installations using a wide range of google cardboards. Typically, the 3D viewers are installed all over the real space, designing geometric shapes in liminal areas where onlookers can peek/peep thru 3D viewers over the wall, and so immerse themselves into a re-constructed/resized VR space made of wired geometric angles and futuristic views, sometimes semi-open or semi-closed at 180°, 220° or 360°, so highlighting the paradox of the modern space-time condition, which nowadays is even more diluted in between physical and liquid space.

CuratorsToggle

Sakrowski

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