Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation.
‘Killbox’ is the military term used to describe an area on a grid map that a mission planner designates a target to be destroyed. Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan.
The work is an international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin.
This project was made possible with support from Turbulence.org/New Radio and Performing Arts, NYC, USA; Phoenix, Leicester, UK; and The Cutting Room, UK and Creative Scotland.