When considering my residency with Lubomirov-Easton, my primary interest is in how my work can be used to explore the space. I see the display-case-like gallery as a single pixel of space into which I will impart a vector field. Over the course of my stay I will attempt to pull out these vectors, to twist and divide the space through sculptural intervention. I aim to create an immersive environment that exposes a relationship to space and material, while referencing our ever increasing engagement with the digital space.
A few months ago I was working on a piece (it was to become Hummingbird), a sort of biomorphic blob, made from angled ply, built upon a cross-section structure. It wasn't going well, and I was starting to consider it a lost cause… the form wasn't working and more than anything it seemed dismissive of the space in which it inhabited. It rejected space. After some while considering this, I realised if I was to use the central cross section as my starting point, I could imagine it as a grid expanding out of the piece into the surrounding space . From there I could choose points on this imaginary grid to build upon, growing the piece as different layers reached further out from the central core. Space began to occupy areas of the sculpture, as the sculpture claimed fragmented areas of its own. Space became the crucial component and I was plotting my way through it like a cartographer.
List of references:
TV static, window grills, plastic, SNES, N64, PS One, fishing wire, neon lights, traffic lights, tower blocks at night, pixels, 8-bit, 16-bit graphics, concrete, water, green bin bag in a grey bin, cardboard, VHS tapes, steel, geometry, walking, corridors, cycling, railings, laser beams, trees, wood, bandsaw blades, arcades, a church I saw once on the TV, memory, the equalizer on my best friend's old HiFi, climbing the stairs, things I read, things I see, things I do, the space in which I live, the space I imagine.
Curated by Iavor Lubomirov and Bella Easton.