Talk

Would you, Should you : Design, Futures & Emotion

6 Jun 2015

Event times

1200-1600

Cost of entry

Free

arebyte Gallery

London
England, United Kingdom

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arebyte gallery are hosting a talk as part of the current exhibition ‘The Microbial Verdict : You Live Until You Die’ by Zoë Hough. Zoë will be joined by designer Chloe Meineck, writer Vanessa Bartlett, and researcher Sarah Pennington to explore and discuss themes relating to the exhibition : design, futures and emotion.

About

The exhibition presents a speculative scenario where the use of synthetic biology enables citizens to only live for as long as they remain ‘themselves’; the talk invites a closer examination of the ethical and emotional implications around the work as well as a broader discussion about the responsibilites of those engaged with such speculative practice.

 

 

The talk will start at 13:00. The gallery opens at 12:00, so there is time to view the exhibition before the talk begins.

 

Speakers:

Zoë Hough //

 

Zoë Hough is a Speculative Designer and Artist. Her interests lie in the overlapping themes of human emotion, politics, science and society. She uses film, text, objects and electronics to craft speculative narratives, which aim to stimulate debate and reflection about how things are, how things could be, and how we might want things to be. She holds an MA in Design Interactions from Royal College of Art and a first class Undergraduate Degree in Economics & Management from the University of St Andrews.

 

Chloe Meineck    //

 

Chloe Meineck is a designer based in the Pervasive Media Studio in Bristol. Chloe specialises in designing with people, rather than for them. Chloe picks groups of people that she feels need more of a voice, for example her largest project to date is called Music Memory Box for people with dementia and their families and carers. This project has been developed on two residencies the Crafts Council and Watersheds Craft and Technology Residencies and then at the Design Museum as one of four designers in residence. Music Memory Box has won multiple design and business awards and now is in the process of going into manufacture.

Chloe has a background in design and craft, taught herself electronics and coding and collaborates with an experienced creative technologist who has worked for 40+ years in the creative technology area. Chloe designs her ideas with her target audience, doing design workshops and getting the eventual buyers of the product in at the earliest stage to create a fit for use product that benefits peoples lives. Most recently Chloe took her latest prototype of trove; her product for children in care and adopted children, to Japan on the Elevate Fellowship with the British Council.

 

Vanessa Bartlett //

Vanessa Bartlett is a researcher, writer and curator currently based between the UK and Australia. She is a PhD candidate at UNSW Art & Design Sydney, where her research examines the meeting point between art, digital innovation and public perceptions about mental health. Her most recent exhibition was co-curated with Mike Stubbs for FACT (Foundation for Art and Creative Technology). Group Therapy: Mental Distress in a Digital Age explored the complex relationship between technology, society, and personal wellbeing, tracking contradictory narratives about digital devices, their impact on our social relationships and their role as an innovative tool for improving the lives of people who experience social isolation and emotional distress. Vanessa’s writing has featured in the Guardian and she has given lectures internationally in Belgrade, Ljubljana and Helsinki, as well as at prestigious UK venues including Tate Liverpool, The Arnolfini and The Science Museum.

 

Moderated by Sarah Pennington //

 

Sarah Pennington has been working in interaction design for over 12 years, in practice-led research environments at the RCA and more recently, at Goldsmiths University in the Interaction Research Studio. This studio practice involves inventing research approaches and doing research through design - making speculative digital objects that groups of participants live with to enable insights on the role of tech in our lives. As part of this research, Sarah had also edited publications, and curated exhibitions, events and seminars.

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