“Sometimes when we‘re alone we stand in our backyards in giant holes and pretend we‘re flowers“ *
Games produce a multitude of complex features that are best suited for evaluating hybrid realities. Games can be spectated, narrated, archived and curated. They are competitive and collaborative, poetic and frustrating, formal and escapist, political and precarious, bugged and hacked, queer and self-caring and by any means biographical. From the beginning of a games learning curve, playing is an immediate form of appropriation. Players are creating undisciplinary paths and interludes to find their own space to play, a meta-game, where they begin to tell their own stories against the backdrop of fantastic worlds. They knead clay chess pieces or immerse themselves in seemingly limitless open world online games to examine the boundaries of invisible walls.
The first episode of the exhibition series IS IT A GAME? transforms Kreuzberg Pavillon into the space of The Undisciplined, a permanent game-environment, in which not only games, but playing itself occupies the space of artistic practice. IS IT A GAME? is a series of playable situations where the practices of playful artists and game makers intersect within experimental exhibition formats.
Curated by Heiko Pfreundt and Lisa Schorm.
Organisation & Press: Vaida Stepanovaite
firstname.lastname@example.org / kreuzbergpavillon.de
Supported by the Senate Department for Culture and Europe, Berlin
* Self-description by the Runescape Clan CLOSE, 2014, a group of friendly players who complete tasks, adventures and events as a group within MMORPGs (Massive Multiplayer Online Role Play Games)