Exhibition
Precursing
8 Oct 2023 – 5 Nov 2023
Regular hours
- Monday
- Closed
- Tuesday
- Closed
- Wednesday
- Closed
- Thursday
- Closed
- Friday
- 12:00 – 18:00
- Saturday
- 12:00 – 18:00
- Sunday
- 12:00 – 18:00
Free admission
Address
- Nine Elms
- 6 Charles Clowes Walk
- London
England - SW11 7AN
- United Kingdom
Travel Information
- Nine Elms, Vauxhall
- Vauxhall
Matt’s Gallery is excited to announce Precursing, a new installation and performance work by Nina Davies. Precursing will be the first solo exhibition by Davies in a UK public art gallery.
About
This Show will include two layers: a large-scale exhibition consisiting of sculpture alongside a video and sound instalation and an ambitious continuous dance performance. Perfomances will take place throughout the day, 12-5:30pm inside the gallery and in outdoor areas surrounding the building.
Within a system where technological growth is accelerating at an unprecedented pace, it is important to consider how the use of new technologies for storytelling affects its use in industries and fields where accuracy of information is essential. Today, AI technologies are being used within finance, law, transport, and insurance industires to predict possible futures, while also being used on social media platforms to detect ghosts. While one of these cognitive technologies needs reliable data to perform its function, the other does not.
Focussing on the predictive frameworks which are trained in fictional spaces like video games, Precursing considers recent non-player character dance trends seen on TikTok as a subconcious plea to escape a present which is determined by predictive technologies. In Davies' video a fictional incident involving a self-driving car, trained to predict the movement of pedestrians, is discussed. Through two conversations between four characters issues of ghosts, ritual and the future of the justice system are raised.
Outside the gallery visitors will encounter live characters 'Precursing' - a fictional traditional dance central to the discussions in the video. The project draws on the artist's background in dance and research into choreography beyond performance. Working with a group of dancers, the artist will take cues from online dance trends emerging from appropriated movements from the Grand Theft Auto video game series. The choreography departs from pre-programmed simulated human movements where characters intervene in the everyday experince of locations near the gallery, blending within the newly regenerated aesthetic of Nine Elms which in its design already implies a computer simulation.
This show exhibits the expanding borders of the Uncanny Valley, moving beyond the digital realm and into the physical world, where reality eerily replicates the programmed.