Parkour is the new urban sport in which getting from point A to point B as rapidly, as inventively, and often as dangerously as possible is the goal. This work takes parkour as its own point of departure in creating a vertiginous virtual world where action, perception, and location are continually overturned.
Point A → B brings the essential movements, physics, and purposes of parkour into a purely abstract and ever-shifting virtual architecture derived from the traces and passage of the traceurs themselves.
The wake of one runner becomes the barrier for others. The walls, channels, and voids grow and breathe like a living organism ' both confining and yielding to the traceurs who traverse it. In this virtual architecture, with physical logic of our own making, the tenets of parkour elaborate themselves in entirely new ways. Point A → B derives its speed and sense of the unexpected from the traceur's uncanny ability to see all paths all at once, and then to move among myriad alternatives at nearly the speed of thought.
The project was developed with the UK-based parkour group Urban Freeflow. Blue (aka Paul Joseph) was the lead performer for the piece; NY Parkour traceur, Exo (aka Exousia Pierce), also performed.
The parkour motions were recorded both with 32 optical motion-capture cameras and with 2 high-definition video cameras (one hand-held, the other on a tripod). The hand-held camera was itself motion-captured so that both its camerawork (itself a kind of performance) and its imagery can be placed seamlessly within the virtual world.
The artwork is composed for two screens, set perpendicularly to each other and its imagery generated by a custom-made 3D renderer.