Sarah Duhamel (1873-1926) – forgotten silent film comedienne – will be re-animated! Experience echoes from her silver tin coffin and watch her pass into a new media existence. Is slapstick clickable? How can a slap or a slip be keyed and coded into virtual space? Dancers, motion-captured live: repeat; record; recirculate. An online archive of moves in the making. Motion maps to be engrafted onto skeletal meshes of Sarah Duhamel, or Lara Croft, or future hero(in)es of virtual worlds.
Duhamel’s existence will be simulated by a performer whose movements are tracked with a kinect infrared motion capture camera, the resultant information continuously screened through two channels. Stored and edited in situ by Lange, the gathered elements will be uploaded to platforms and motion warehouses, putting in circulation new, digital, self-sufficient entities.
Performance times: 7:00pm and 8:15pm
O Super (hu/wo-) man is an exploration through the sphere of non-things: things that are not necessarily embodied. "Things that can not be held in the hand" *, such as information and data, experiences, movement, language and disembodied things in general. Data is now exploited as any other material, it is addressed as an actual physical material and turned into a valuable entity, even as a currency. Data is overloading hardware while burning energy in remote datacentres, it generates wealth through untiring correlations and targeting potential buyers or criminals through algorithmic analytics, while bringing a ridiculous pace to our lives and a new understanding of what survival means. Machines are bodies and bodies are machines and this human-machinic interaction keeps increasing, in order to help us understand and to grasp the world we live in and to shape our perception of it. Therefore, so much tracking, processing and building of new realities, while boundaries get more and more blurred, begs the question: what is progress after all? This project is about embodiment, disembodiment, language, abstraction, delusion and progress and the absurd and paradoxical relationship between culture, nature and technology.
This journey would be developed in four episodes, where artists Eloïse Bonneviot, Joey Holder, Janina Lange and Marija Bozinovska Jones will bring their own views in relation to those subjects. Their propositions will run one after the other and will at times overlap with each other in the space.
#1: Eloïse Bonneviot: 29th of April and 16th of May (preview and performance)
Eloïse Bonneviot will present a performative installation based upon her project 'Thinking like a Mountain', where she gathered information about accidents happening on mountains and turned this into a videogame. This next level of the project will consist in a performative embodiment of the immaterial side of Thinking like a mountain, a physical enactment of the information.
#2: Marija Bozinovska Jones: 2nd of May (one night event)
Within the frame of Bonneviot's installation, Marija Bozinovska Jones will offer new non-self-centered ways of quantification and enhancement with superfoods.
#3: Joey Holder: 8th of May (exhibition preview)
Joey Holder will present an immersive ‘liquid environment’ based upon expeditions to the oceans in order to unlock its secrets and contribute to human knowledge and development, while making visible a hidden side of the world which is of great importance.
#4: Janina Lange: 20th of May (preview and performance)
Janina will track the movement of some performers with a kinect infra red motion capture camera while screening them through two channels. This information will be stored and edited in situ in the aftermath of the performance, upload the sorted elements to stock platforms and put in circulation, creating new digital entities living by their own.
--Project curated by Gabriela Acha with the support and collaboration of Green Ray.