Exhibition

Guillaume Paris: In Camera (No Exit)

1 Oct 2017 – 28 Oct 2017

Event times

Thursday to Saturday, 2 - 6 pm

Cost of entry

Free

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MOCA London, Peckham

London
England, United Kingdom

Address

Travel Information

  • 12, 36, 171, 436
  • Peckham Rye train station
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In Camera (No Exit) is the French artist Guillaume Paris’ first exhibition at MOCA London.

Paris is presenting a new computer generated conversation piece based on Jean-Paul Sartre’s play « No Exit ».

About

GARCIN: For ever, and ever, and ever.

(A long silence.)

GARCIN: Well, well, let's get on with it...

Ever wondered what went on after the curtain fell on these famous last words? The project In Camera (No Exit) explores what that reality might be, night and day, endlessly.

 

In Camera is the literal translation of the French expression « huis clos ». The eponimous existential play by Jean-Paul Sartre from 1944 is however generally translated in English as « No Exit ».

I have for over a decade thought of (re)enacting No Exit with virtual actors, computer generated spectres, created in real time and sentenced to eternity, Guillaume Paris.

The play features 3 characters in hell. They are confined in a room and punished for their various crimes by being stuck with each other: « hell is other people » as one of the characters concludes, referring to their respective inability to leave each other alone - and to silence their inner voices. An inability to stop suffering. (cf Wiki – quoted bellow).

Although not quite in the French «Second Empire» style, the exhibition space at MOCA London, with its toned down, whitened domesticity, seemed the perfect environment to feature the piece. The space, in combination with the ambient Brexit/No Brexit anguished climate at the time Paris visited MOCA, brought to mind the Sartre play, in a combination of word association and physical context.

In Camera (No Exit) features the 3 characters – two women and a man (NB: the Valet having performed his job, he is removed from the play). Stripped to their essence, voices embodied as lips in high-resolution CG and a black custom-made computer visible as the unified body/brain of the 3 dis-jointed mouths.They are lip-synched in real time to the text. The voices are also CG: synthesized voices, neutralising acting effect.

The CG “nature” of all constituents is congruent to their living dead, ghostly status. The inhuman temporality of the set up (permanent and endless) embodies the otherworldly nature of their predicament.

The computer itself is programmed to never repeat the same combination of speech and image twice. It will however periodically, re-synch the original play. Alteration of the original material can occur as a remix of the original order of the text, but also changes in pacing, diction and silences. The system is “alive” and unpredictable. It features a custom 3D engine. It is intended to play continuously, 24hrs a day.

In the play, the protagonists progressively stop blinking - some no longer have eyelids, having no use for it: they are dead and the light is always on.

The exhibition opens in conjunction with Nature Morte: Contemporary Still life at Guildhall Art Gallery London where Guillaume Paris’s piece Out of the Whale is exhibited.  7 September 2017 – 2 April 2018.

CuratorsToggle

Roberto Ekholm

Roberto Ekholm

Exhibiting artistsToggle

Guillaume Paris

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