After Nature (Part Two) explores ideas of landscape and technology, and the merging of the real and the virtual. These speculative visions of constructed, post-human worlds employ computer generated animation alongside live action video, 16mm and found footage. There are powerful resonances between these simulated environments and our present day social and political reality, where the line between real and unreal is constantly called into question and dystopic science fiction is indistinguishable from current affairs. After Nature is a two-part programme featuring works engaged with ideas of technology and the environment. Information on Part One here. This programme includes work by Graeme Arnfield, Tinne Zenner, Peter Burr and others.
One of three Edge of Frame screenings at London International Animation Festival 2017.