which explores the relationship between critique as a process-based practice and the intersection between user-generated content, branding and advertising space, and behavioural psychology applied to economy.
The app is imagined as a multi-layered solution to the online exhibition format. It attempts to provide a participatory critical platform where audience members can engage with the exhibition. It exists online but via a physical space and series of events, overlapping the virtual platform with a physical space. It relies on user-generated content to complete the exhibition. The opening is used as a launch for the beginning of a project, at the end of which, all participants will be credited.
The title of the exhibition comes from Joshua Decter’s Art is a Problem. The exhibition also attempts to negotiate how artists stand within critique of the art system while remaining within it, and how its contradictions allow a unique space for doubt and dissent.
“Doubt and skepticism are infinitely marketable. It’s a truism that criticality and/or criticism is perpetually in crisis, and that dissent can be recuperated for other applications; eg. Dissent as an iPhone app.” – Joshua Decter, Art is a Problem, JRP Ringier & Les Presses du Reel, 2013
Dissent as an iPhone App is commissioned by arebyte as part of its 2016 yearly programme.
The programme is supported by Arts Council England.
Dissent as an iPhone App is also made with support from O2 ThinkBig.