In Clare Price's work what's never certain is which of two opposing forces will win: composition or decomposition, entropy or creation. In these new paintings an underlay of carefully traced and plotted, yet primitive, simulated pixellation (taken from out-moded computer programmes) reinforces a firm structure, an armature almost, that alludes (maybe - it's only an allusion) to a mapped-out landscape, a virtual space.
The protagonists square up for battle - In the foreground, a layer of pentimenti, rough brushstrokes and signs of an occasional flung paint-pot do their best to deflect easy assumptions, as an overload of drips and forced error rescues human action from the apparently cold 'process' of the computer-generated space-fields. These implied spaces on screen are Wii'd onto canvas and animated by gesture.
A game of strategy facing down the vaguaries of chance.
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