Exhibition

Asset Flip

30 May 2024 – 1 Jul 2024

Regular hours

Monday
Closed
Tuesday
Closed
Wednesday
Closed
Thursday
14:00 – 17:00
Friday
14:00 – 17:00
Saturday
14:00 – 17:00
Sunday
Closed

Free admission

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SEAGER

London
England, United Kingdom

Address

Travel Information

  • 543, 53, 177 - stop Deptford Bridge
  • New Cross
  • Deptford station or Deptford Bridge DLR
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SEAGER presents Asset Flip, a solo exhibition by artist and curator Bob Bicknell-Knight, the final exhibition in the Matchmaking four-part series at the gallery exploring how artists make work with and about video games.

About

Asset Flip, a solo exhibition by artist and curator Bob Bicknell-Knight, the final exhibition in the Matchmaking four-part series at the gallery exploring how artists make work with and about video games.

Investigating the tools used to create video games as a vehicle for speaking about hyper-capitalism and a general feeling of malaise towards the contemporary moment, Asset Flip reflects upon the impending climate crisis and 24/7 hypercapitalism through the lens of prefabricated assets used in video game development.

 Within video games, an asset is any resource that is used in the development of a video game, from 3D models to sound effects and pieces of code. An asset flip is a type of shovel-ware (a term for low budget, poor quality video games, released purely for monetary gain) in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices. These games, albeit unpopular, are still regularly bought by unsuspecting buyers, and have been accused of flooding video game markets. Although asset flips are condemned by the industry, the use of pre-made assets, however, is becoming increasingly commonplace in video game development. In the exhibition at SEAGER pre-made assets, appropriated from asset stores, are explored through sculptures, paintings and films, commenting on our 24/7 working lives and the acceleration of global production processes.

A series of paintings throughout the gallery explore how video games are created and the climate crisis. The works are hybrid paintings, beginning as digitally fabricated images within the video game development software Unity. The images are then printed onto canvas, stretched and painted onto with acrylic paint, with the offline artist’s hand interacting with the original digital image. The painting method explores the tension between the digital and physical sides of Bicknell-Knight’s practice and is a collaboration between his digital and physical working methods.

 

 

 

 

CuratorsToggle

Bob Bicknell-Knight

Bob Bicknell-Knight

Exhibiting artistsToggle

Bob Bicknell-Knight

Bob Bicknell-Knight

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