When Google's Tilt Brush launched in 2016, digital artists hurled themselves at it - with its powerful control of textures, volumes and geometry, Tilt Brush was rapidly proven as the most versatile tool around for creating immersive virtual reality artwork, environments and experiences. The same year, Bjork launched "Bjork Digital", her ground-breaking exhibition of 360-degree VR music videos accompanying tracks from her album Vulnicura. It was a pinnacle year for VR, but Google were stepping into a rich, existing scene - artists had been working towards the creation of VR works since Morton Heilig's Sensorama (1956), Myron Krueger's VIDEOPLACE (1975), the StereoGraphics company's experiments throughout the 80s, SEGA VR and Nintendo Virtual Boy in the 90s, and the arrival of sophisticated and lightweight VR tech in the early 2010's.
The current generation of hardware and software allow for the fast, fluid creation of VR worlds (and the insertion of AR elements into the real world) which can be mass-experienced, blurring the limits of gaming, reality, storytelling and art. Reality can be seamlessly augmented with digital artworks, distinct virtual realities can be networked, shared and adapted by audiences, the artist becomes world-maker, the audience is no longer passive; in this brave new world, art does not reflect life - art forms the myriad worlds in which life takes place.
This workshop will blend a variety of approaches to 3D creation - Sutu will focus on painting in Tilt Brush, publishing paintings to Poly, working with Tilt Brush paintings in Unity, animating a camera through your painting, and photogrammetry scanning of your surroundings. Jama will take the group through the VR drawing and sculpting workflow he uses to create designs for films such as Star Wars: Mandalorian, Guardians of the Galaxy and Blade Runner: Revelations
Sutu Eats Flies uses art and technology in new ways to tell stories. He has been commissioned by the likes of Marvel, Google and Disney to create VR art for projects such as Doctor Strange and Ready Player One. He has also created four VR documentaries; Inside Manus for SBS, Mind at War for Ryot Films and The Battle of Hamel for the Australian War Memorial and Future Dreaming for NITV. He is also known for his interactive comics including the Eisner-nominated These Memories Won't Last. The Webby award-winning Nawlz, The Gold Ledger-winning Neomad, and Modern Polaxis. He holds a Honorary Doctorate of Digital Media from Central Queensland University, is a 2017 Sundance Fellow and is the co-founder of EyeJack an Augmented Reality company.
Jama Jurabaev is a professional concept artist, illustrator and a matte painter from Tajikistan, currently working in the movie and game industry in London, UK. He originally studied Aerospace Engineering but later decided to move into concept art. He is currently a freelance concept artist for LucasFilm and, previously, he worked for studios including Framestore, MPC, Marvel Studios, Warner Brothers and Legendary Pictures, with credits including Ready Player One, Jurassic World 2, Star Wars, and many more. Other clients include Lexus, Infiniti, Samsung, Mercedes-Benz, Audi, and Nike.
In 2012 he began working as a matte painter in the commercial department at MPC (London), with clients including Audi, Samsung, Lexus, Mercedes and Nike. At MPC, Jama got his first taste of Hollywood working on movies such as Guardians of the Galaxy and X-Men: Days of Future Past. From MPC he moved to Framestore, where he got even more involved in film: he was lead concept artist for Fantastic Beasts and Where to Find Them, Avengers: Age of Ultron, Beauty and the Beast, Ready Player One and Pan. Other film credits include Jurassic World: Fallen Kingdom, Blade Runner: Revelations and Geostorm.
Jama is currently collaborating with Industrial Light and Magic and Lucas Film, notably on Star Wars: Mandalorian, and developing his own projects as a director.
WHERE AND WHEN?
This is an online course, but it involves realtime sessions and contact time with your tutor - it's not a "download these videos and watch them at your leisure" type of thing - it's a real workshop with live lectures, individual tuition, assignments and feedback sessions. We've tried to make this remote session as close as possible to the experience of an onsite workshop at CAMP. The course starts on 15/07/2020 and ends on 19/07/2020.