Using virtual space as a stage for social, political and ethical critique, these works explore narrative potentials of speculative architectures and landscapes.
Investigating the relationship between utopia and science fiction, literary critic Fredric Jameson describes the social and political enclave as the imaginary space where utopian thoughts can be elaborated and experimented. Gaming space is one such enclave in which to perceive the contradictions of the real and to imagine alternative scenarios. As Jameson puts it: "Ontologies of the present demand archeologies of the future, not forecasts of the past".
From a bleak stranded island, to a barren luxury estate and an infinite maze of sci-fi corridors, the selected works invite an endless drift in spaces devoid of human presence. These presentations of digital realms encourage reflection on real and fictional worlds, at a time when the hierarchy and difference between them seem on the verge of breaking down.
"3Drifts" is curated Asakusa and Federica Buzzi, Asakusa's resident curator 2017 with support by HIGURE 17-15 cas, and ACTIVE GAMING MEDIA.